Bugrace - Blender game - Nr.4 (GLSL)
- Length: 1:43
- Rating Average: 5.00 from 1 people
- View Count: 72
- Author: Eisklotz1
Tags: 3d blender bugrace car eisklotz engine game glsl race racing track
this is a glsl version with normal-maps, shadows and lights.
Cloud shader (GLSL)
- Length: 0:30
- Rating Average: 5.00 from 1 people
- View Count: 17
- Author: bitplane
Tags: clouds glsl graphics realtime shader
Cleaning out my FRAPS dir and thought I'd better upload this video somewhere. It's just a simple shader for a clouds system similar to GTA:SA or Just Cause, but with more variation. The cloud texture is a couple of layers of Perlin noise, as is the mask.
Inflatable and Pressurized Soft Bodies
- Length: 1:29
- Rating Average: n/a
- View Count: 59
- Author: whylmiark
Tags: Bodies elephant GLSL OpenGL Soft URJC
Implementation of a pressurized soft bodies simulation in openGL / GLSL.
sagapo magapas
- Length: 1:51
- Rating Average: 5.00 from 1 people
- View Count: 102
- Author: lampis8202
H Dimitra Papadopoulou kai o Thodoris Atheridis se ena a3exasto episodio tis kathimerinis seiras sagapo magapas
GLSL water and terrain test
- Length: 2:50
- Rating Average: 4.83 from 6 people
- View Count: 179
- Author: PiNitko
Tags: celtic dream enigma glsl opengl reflection terrain water
I know, it's a little bit boring :-)
Multishader v. 1 - wip
- Length: 1:50
- Rating Average: n/a
- View Count: 39
- Author: FreetimeCoder
Tags: 3d blender game glsl irrlicht material realtime shader
This shader is able to create very different materials by just changing values. There are many more features planed. I used GLSL and Irrlicht3D. The 3d model is suzane from blender. Editing done in Blender, too.
floral clouds
- Length: 2:10
- Rating Average: 4.00 from 1 people
- View Count: 37' favoriteCount='1
- Author: andrewbenson
Tags: 3D experimental feedback GLSL Jitter MaxMSP OpenGL procedural shader
This is a modification of a patch that I've been working on for some time, using a combination of geometry, custom shading, texture feedback, and further texture processing. I forgot to hit save, but luckily I grabbed this video...
Apricot Blender GLSL + Realtime Shadows
- Length: 0:33
- Rating Average: 5.00 from 1 people
- View Count: 722
- Author: moerdn666
Tags: Blender GameEngine
The new Realtime Shadows in Blender GE
Real Time Shallow Water Simulation
- Length: 1:8
- Rating Average: n/a
- View Count: 119
- Author: bangguh
Tags: computer FBO GLSL GPU graphics maccormack OpenGL project real shallow simulation time venant water
GPU based simulation.
builder01
- Length: 1:12
- Rating Average: n/a
- View Count: 14' favoriteCount='1
- Author: andrewbenson
Tags: 3D GLSL Jitter MaxMSP OpenGL procedural shader
This one is a patch that does some geometry shifting and funny texture handling stuff to create mutating architectural forms.
Weapons+Bloom Effect (GLSL)
- Length: 0:27
- Rating Average: 4.00 from 4 people
- View Count: 204
- Author: jeggyvan1
Tags: 3d animation axes Blender Bloom digital experimental medieval spears swords weapons
Zaghaghi's 2d filters + my models = yey XD Methinks XD
OpenGL GPU Particle System
- Length: 1:59
- Rating Average: 5.00 from 2 people
- View Count: 267
- Author: Ingrater88
I implemented a particle system entierly on the GPU with OpenGL. For further information, the source and the binaries to test yourself go to http://3d.benjamin-thaut.de
Quartz Composer Visualization
- Length: 1:52
- Rating Average: 5.00 from 1 people
- View Count: 78
- Author: atishmeh
Tags: composer quartz visualization
Some GLSL shader I found + some filters I applied.
Ocean Water Prototype
- Length: 0:50
- Rating Average: 5.00 from 2 people
- View Count: 214
- Author: MGBoney
Tags: bonanno environment FFT GLSL manuele mapping ocean OpenGL projective reflections refractions shaders texturing water
A prototype showing the current state of my work on Ocean Water Rendering and Simulation for my MSc final project. The heightmap is animated using Fast Fourier Transforms for the height displacement and for the wave chopping as described in the paper by Tessendorf. Rendering includes global and...
Simulation demo
- Length: 2:22
- Rating Average: 5.00 from 1 people
- View Count: 126
- Author: detheli
Tags: cloth demo glsl GPU Hull jelly MSc OpenGL physics Simulation
A physics simulation project in OpenGL/GLSL for my MSc, featuring cloth, a jelly, and many balls. The cloth & jelly simulation are implemented in the GPU & they use bounding volume hierarchies for collision detection. Sweep 'n' prune is used as a broad phase collision detection.
Some shader advancement
- Length: 0:19
- Rating Average: n/a
- View Count: 70
- Author: sfianer
Tags: chunked glsl irrlicht lod
again, speedy cam for smaller files - low fps.. Irrlicht
Chunked Lod space view
- Length: 0:43
- Rating Average: n/a
- View Count: 34
- Author: sfianer
Tags: chunked glsl irrlicht lod
Camera was set VERY fast on purpose (smaller vid as i go in space instantly :p ) so the cpu has a hard time making up new chunks when i come down low, hence the fps ;) Also, you'll notice fluo lines, these are seams i didn't calculated normals yet, they are up so the shader makes them very bright
Chunked Lod - texture splatting attempt
- Length: 0:10
- Rating Average: n/a
- View Count: 44
- Author: sfianer
Tags: chunked glsl irrlicht lod
irrlicht
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