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Bugrace - Blender game - Nr.4 (GLSL)

  • Length: 1:43
  • Rating Average: 5.00 from 1 people
  • View Count: 72
  • Author: Eisklotz1

Tags: 3d  blender  bugrace  car  eisklotz  engine  game  glsl  race  racing  track 

this is a glsl version with normal-maps, shadows and lights.

Cloud shader (GLSL)

  • Length: 0:30
  • Rating Average: 5.00 from 1 people
  • View Count: 17
  • Author: bitplane

Tags: clouds  glsl  graphics  realtime  shader 

Cleaning out my FRAPS dir and thought I'd better upload this video somewhere. It's just a simple shader for a clouds system similar to GTA:SA or Just Cause, but with more variation. The cloud texture is a couple of layers of Perlin noise, as is the mask.

Inflatable and Pressurized Soft Bodies

  • Length: 1:29
  • Rating Average: n/a
  • View Count: 59
  • Author: whylmiark

Tags: Bodies  elephant  GLSL  OpenGL  Soft  URJC 

Implementation of a pressurized soft bodies simulation in openGL / GLSL.

sagapo magapas

  • Length: 1:51
  • Rating Average: 5.00 from 1 people
  • View Count: 102
  • Author: lampis8202

Tags: magapas  sagapo 

H Dimitra Papadopoulou kai o Thodoris Atheridis se ena a3exasto episodio tis kathimerinis seiras sagapo magapas

GLSL water and terrain test

  • Length: 2:50
  • Rating Average: 4.83 from 6 people
  • View Count: 179
  • Author: PiNitko

Tags: celtic  dream  enigma  glsl  opengl  reflection  terrain  water 

I know, it's a little bit boring :-)

Multishader v. 1 - wip

  • Length: 1:50
  • Rating Average: n/a
  • View Count: 39
  • Author: FreetimeCoder

Tags: 3d  blender  game  glsl  irrlicht  material  realtime  shader 

This shader is able to create very different materials by just changing values. There are many more features planed. I used GLSL and Irrlicht3D. The 3d model is suzane from blender. Editing done in Blender, too.

floral clouds

  • Length: 2:10
  • Rating Average: 4.00 from 1 people
  • View Count: 37' favoriteCount='1
  • Author: andrewbenson

Tags: 3D  experimental  feedback  GLSL  Jitter  MaxMSP  OpenGL  procedural  shader 

This is a modification of a patch that I've been working on for some time, using a combination of geometry, custom shading, texture feedback, and further texture processing. I forgot to hit save, but luckily I grabbed this video...

Apricot Blender GLSL + Realtime Shadows

  • Length: 0:33
  • Rating Average: 5.00 from 1 people
  • View Count: 722
  • Author: moerdn666

Tags: Blender  GameEngine 

The new Realtime Shadows in Blender GE

Real Time Shallow Water Simulation

  • Length: 1:8
  • Rating Average: n/a
  • View Count: 119
  • Author: bangguh

Tags: computer  FBO  GLSL  GPU  graphics  maccormack  OpenGL  project  real  shallow  simulation  time  venant  water 

GPU based simulation.

builder01

  • Length: 1:12
  • Rating Average: n/a
  • View Count: 14' favoriteCount='1
  • Author: andrewbenson

Tags: 3D  GLSL  Jitter  MaxMSP  OpenGL  procedural  shader 

This one is a patch that does some geometry shifting and funny texture handling stuff to create mutating architectural forms.

Weapons+Bloom Effect (GLSL)

  • Length: 0:27
  • Rating Average: 4.00 from 4 people
  • View Count: 204
  • Author: jeggyvan1

Tags: 3d  animation  axes  Blender  Bloom  digital  experimental  medieval  spears  swords  weapons 

Zaghaghi's 2d filters + my models = yey XD Methinks XD

OpenGL GPU Particle System

  • Length: 1:59
  • Rating Average: 5.00 from 2 people
  • View Count: 267
  • Author: Ingrater88

Tags: 3D  GLSL  OpenGL 

I implemented a particle system entierly on the GPU with OpenGL. For further information, the source and the binaries to test yourself go to http://3d.benjamin-thaut.de

Quartz Composer Visualization

  • Length: 1:52
  • Rating Average: 5.00 from 1 people
  • View Count: 78
  • Author: atishmeh

Tags: composer  quartz  visualization 

Some GLSL shader I found + some filters I applied.

Ocean Water Prototype

  • Length: 0:50
  • Rating Average: 5.00 from 2 people
  • View Count: 214
  • Author: MGBoney

Tags: bonanno  environment  FFT  GLSL  manuele  mapping  ocean  OpenGL  projective  reflections  refractions  shaders  texturing  water 

A prototype showing the current state of my work on Ocean Water Rendering and Simulation for my MSc final project. The heightmap is animated using Fast Fourier Transforms for the height displacement and for the wave chopping as described in the paper by Tessendorf. Rendering includes global and...

Simulation demo

  • Length: 2:22
  • Rating Average: 5.00 from 1 people
  • View Count: 126
  • Author: detheli

Tags: cloth  demo  glsl  GPU  Hull  jelly  MSc  OpenGL  physics  Simulation 

A physics simulation project in OpenGL/GLSL for my MSc, featuring cloth, a jelly, and many balls. The cloth & jelly simulation are implemented in the GPU & they use bounding volume hierarchies for collision detection. Sweep 'n' prune is used as a broad phase collision detection.

Some shader advancement

  • Length: 0:19
  • Rating Average: n/a
  • View Count: 70
  • Author: sfianer

Tags: chunked  glsl  irrlicht  lod 

again, speedy cam for smaller files - low fps.. Irrlicht

Chunked Lod space view

  • Length: 0:43
  • Rating Average: n/a
  • View Count: 34
  • Author: sfianer

Tags: chunked  glsl  irrlicht  lod 

Camera was set VERY fast on purpose (smaller vid as i go in space instantly :p ) so the cpu has a hard time making up new chunks when i come down low, hence the fps ;) Also, you'll notice fluo lines, these are seams i didn't calculated normals yet, they are up so the shader makes them very bright

Chunked Lod - texture splatting attempt

  • Length: 0:10
  • Rating Average: n/a
  • View Count: 44
  • Author: sfianer

Tags: chunked  glsl  irrlicht  lod 

irrlicht

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