Show Reel
- Length: 2:11
- Rating Average: n/a
- View Count:
- Author: damienmurtagh
A showreel of my work during the Interactive Entertainment Technology MSc course at Trinity College Dublin (2007-2008). The video includes graphics demos developed for the Xbox 360 using the XNA framework and HLSL shader programming. Physics simulations including collision detection, impulse...
Truevision3D & PhysX Physics Engine Demo
- Length: 1:35
- Rating Average: 4.00 from 2 people
- View Count: 54
- Author: aksoysoft
Tags: Demo DirectX Engine GLSL HLSL OpenGL Physics PhysX Truevision3D
Truevision3D & PhysX Physics Engine Demo OpenGL DirectX HLSL GLSL
XNA 3D project
- Length: 0:43
- Rating Average: n/a
- View Count: 7
- Author: k10czar
Tags: 3.0 3D 3º Brasil Brazil Challenge HLSL K10czar Skinning XNA
My 3d project.
sea foam and particle
- Length: 1:0
- Rating Average: 5.00 from 1 people
- View Count: 29
- Author: gtxx
Tags: 3impact caustic development engine hlsl post process realtime reflection refraction shader submarine water
added sea foam and particles to the water surface. added volume caustics and bloom.
TrueVision3D & Havok Physics Engine Demo
- Length: 0:52
- Rating Average: 5.00 from 1 people
- View Count: 98
- Author: aksoysoft
Tags: Demo DirectX Engine GLSL Havok HLSL OpenGL Physics TrueVision3D
TrueVision3D & Havok Physics Engine Demo OpenGL DirectX HLSL GLSL
Basic HLSL Lighting Techniques - Episode 2
- Length: 1:44
- Rating Average: n/a
- View Count: 146
- Author: NemoKradXNA
Tags: HLSL RandomChaos UG XNA XNA-UK
This is the second tutorial I have up on my blog regarding basic lighting techniques.
Spherical Harmonics Shader Demo
- Length: 1:16
- Rating Average: 5.00 from 1 people
- View Count: 26
- Author: xskinyx
Tags: DirectX Harmonics HLSL Irradiance Lightmapping Mapping Shader Spherical
Irradiance mapping with spherical harmonics. http://userpages.umbc.edu/~suk1/
Lunacy Cool Front-End Menu Shader Effect
- Length: 1:9
- Rating Average: 5.00 from 1 people
- View Count: 60
- Author: bitcouch
Tags: Cool Effect HLSL Lunacy Shader Shaders
A simple shader effect i made back when i was still in Full Sail taking up the Game Design and Development program. This was in my SGP (Structures of Game Production) class. I made this together with 4 other great guys in my team.
Basic HLSL Lighting Techniques - Episode1
- Length: 1:42
- Rating Average: 5.00 from 1 people
- View Count: 164
- Author: NemoKradXNA
Tags: RandomChaos UG XNA XNA-UK
Well, someone asked me to do some posts on lighting techniques, so here is the first clip.
Shazzam - A Tool for Creating WPF Pixel Shader Effects
- Length: 7:17
- Rating Average: 5.00 from 1 people
- View Count: 12
- Author: ContinuumShow
Tags: Graphics HLSL Pixel Ritscher Shader Tools Walt WPF
URL: Embed Code: Close Entry Media Walt Ritscher walks us through building a custom WPF Pixel Shader Effect using Shazzam, his latest creation. Along the lines of other useful tools mentioned, Kaxaml and LINQPad, Shazzam is free to download and use. Props to Walt for generating both C# and...
cube volume light test
- Length: 1:0
- Rating Average: 5.00 from 2 people
- View Count: 107
- Author: gtxx
Tags: 3impact cube engine hlsl light post process realtime reflection refraction shader submarine volume water
testing out realtime volumetric light, projecting cube texture onto slices.
submarine effects
- Length: 1:30
- Rating Average: n/a
- View Count: 32
- Author: gtxx
Tags: 3impact caustic development engine hlsl post process realtime reflection refraction shader submarine water
implemented some more fx like underwater caustics, postprocess distortion and added some animations to the sub.
WPF Effects
- Length: 0:31
- Rating Average: n/a
- View Count: 443
- Author: TheRHogue
Tags: .NET 3D blur emissive HLSL ui WPF
Demo of WPF Effects .Net 3.5 SP1
A.C.E. Consultoria - Open House 2008.2
- Length: 6:52
- Rating Average: n/a
- View Count: 11
- Author: hlsl1988
Tags: 2008.2 A.C.E. Consultoria eventos House Open ufpe
VÃdeo do Open House 2008.2 da A.C.E. Consultoria.
sub control test
- Length: 1:1
- Rating Average: n/a
- View Count: 25
- Author: gtxx
Tags: 3D 3impact development game hlsl in model pc physics realtime reflection refraction shader submarine water weather
laying down the basic submarine controlls. the environment isn't finnished yet, but it's comming along.
Realtime water in 3DSMax viewport 720P(max scene download)
- Length: 1:42
- Rating Average: 5.00 from 3 people
- View Count: 1504' favoriteCount='5
- Author: RTshaders
Tags: 3dsmax fx HLSL Nvidia realtime shader viewport water
Download link(30MB): http://www.zshare.net/download/503933987fc34fcd/ Or http://rapidshare.de/files/40757448/corridor-water.zip.html Please note that you need to open this file at least 3DSMax9 Extension 1 or above version like 3DSMax2008/2009. The video card must support shadermodel 3.0.Suggest...
XNA - Directional Light Vertex Shader
- Length: 0:15
- Rating Average: n/a
- View Count: 36
- Author: D0cker3
Tags: C# engine game HLSL shader XNA
My first shader in HLSL using XNA to render the output. Simple directional lighting using vertex shading is implemented. Visit my blog for more details: http://knackeredprogrammer.blogspot.com
Terrain Demo 2
- Length: 0:51
- Rating Average: 5.00 from 2 people
- View Count: 59
- Author: xskinyx
Tags: demo hlsl shader terrain
Jet Moto style terrain. Coded in C++/HLSL. I used photosourced textures (cgtextures.com/imageafter.com) along with a hand painted alpha map. http://userpages.umbc.edu/~suk1/
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