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Fire Emblem: Radiant Dawn speedrun segments 65-68 (4-2)

  • Length: 9:47
  • Rating Average: n/a
  • View Count:
  • Author: Vykan12

Tags: archive  dawn  demos  emblem  fire  intelligent  nintendo  radiant  rpg  run  speed  strategy  systems  vykan12  wii 

This is my Fire Emblem: Radiant Dawn speedrun intended to be submitted to Speed Demos Archive. My goal for this run is a time of sub 3.5 hours, or roughly an hour improvement from my test run. Segment 65: Elincia and Tauroneo must get a speed growth on every BEXPed level-up I give them, and...

Fire Emblem: Radiant Dawn speedrun segments 62-64 (4-1)

  • Length: 7:8
  • Rating Average: 5.00 from 17 people
  • View Count: 298
  • Author: Vykan12

Tags: archive  dawn  demos  emblem  fire  intelligent  nintendo  radiant  rpg  run  speed  strategy  systems  vykan12  wii 

This is my Fire Emblem: Radiant Dawn speedrun intended to be submitted to Speed Demos Archive. My goal for this run is a time of sub 3.5 hours, or roughly an hour improvement from my test run. Segment 62- Ugh what a nightmare. I spent an entire weekend on this segment, a lot of which had to do...

Lehran/Sephiran: From a Distance

  • Length: 1:18
  • Rating Average: 5.00 from 6 people
  • View Count: 296' favoriteCount='6
  • Author: leopoldstotch711

Tags: Dawn  Emblem  FE10  Fire  Radiant  RD 

Credit to Vykan12. He gave me the idea for this video.

Fire Emblem: Radiant Dawn speedrun segment 61 (4-P)

  • Length: 6:36
  • Rating Average: 5.00 from 7 people
  • View Count: 490' favoriteCount='1
  • Author: Vykan12

Tags: archive  dawn  demos  emblem  fire  intelligent  nintendo  radiant  rpg  run  speed  strategy  systems  vykan12  wii 

This is my Fire Emblem: Radiant Dawn speedrun intended to be submitted to Speed Demos Archive. My goal for this run is a time of sub 3.5 hours, or roughly an hour improvement from my test run. Theres not much to say about explaining my strategies here, other than the fact that Haar needs to land...

Fire Emblem: Radiant Dawn speedrun segment 60 (3-E 2/2)

  • Length: 4:16
  • Rating Average: 5.00 from 3 people
  • View Count: 384
  • Author: Vykan12

Tags: archive  dawn  demos  emblem  fire  intelligent  nintendo  radiant  rpg  run  speed  strategy  systems  vykan12  wii 

This is my Fire Emblem: Radiant Dawn speedrun intended to be submitted to Speed Demos Archive. My goal for this run is a time of sub 3.5 hours, or roughly an hour improvement from my test run. Segment 60: I didnt intend to beat this chapter in 2 segments, but the enemy phases are so cruelly long...

Fire Emblem: Radiant Dawn speedrun segments 58+59 (3-E 1/2)

  • Length: 9:47
  • Rating Average: 5.00 from 2 people
  • View Count: 331
  • Author: Vykan12

Tags: archive  dawn  demos  emblem  fire  intelligent  nintendo  radiant  rpg  run  speed  strategy  systems  vykan12  wii 

This is my Fire Emblem: Radiant Dawn speedrun intended to be submitted to Speed Demos Archive. My goal for this run is a time of sub 3.5 hours, or roughly an hour improvement from my test run. Segment 58: A very long prep segment, but it also reduces a lot of the prep work Id normally have to do...

TCNB "MS" Contest Ch 7 'Di(squalifi)e(d)' Another Day

  • Length: 3:39
  • Rating Average: n/a
  • View Count: 8
  • Author: RUjyosei

Tags: Aeropolis  blood  center  ChewyLSB  contest  etc  force  highlands  Lancun  master  new  strike  surgeon  szsk  trauma  tropic  Vykan12 

title abbreviated for my convenience note: since everyone had to use ^HT^ 7-6 I didn't bother to include it Song Die Another Day by Studio Sound Ensemble they own the rights to the song etc...

FE:RD chapter 4-E(1) in 2 turns

  • Length: 6:36
  • Rating Average: 4.83 from 6 people
  • View Count: 340' favoriteCount='1
  • Author: Vykan12

Tags: archive  dawn  demos  emblem  fire  intelligent  nintendo  radiant  rpg  run  speed  strategy  systems  vykan12  wii 

Finally figured out how to 2 turn this chapter, credit goes to Kim Presea for giving me the idea to use Kurthnaga here. Update: I found a way to 2 turn this chapter without Kurthnaga, Nailah or Elincia, which what I'll likely use in my speedrun.

Fire Emblem: Radiant Dawn speedrun segment 57 (3-13)

  • Length: 1:44
  • Rating Average: 4.91 from 11 people
  • View Count: 614' favoriteCount='1
  • Author: Vykan12

Tags: archive  dawn  demos  emblem  fire  intelligent  nintendo  radiant  rpg  run  speed  strategy  systems  vykan12  wii 

This is my Fire Emblem: Radiant Dawn speedrun intended to be submitted to Speed Demos Archive. My goal for this run is a time of sub 3.5 hours, or roughly an hour improvement from my test run. Tauroneo's got the 'stache and he shows Ike his wrath. Time so far- 2:02:02 Time saved from test run-...

Fire Emblem: Radiant Dawn speedrun segments 54-56 (3-12)

  • Length: 7:41
  • Rating Average: 5.00 from 7 people
  • View Count: 397
  • Author: Vykan12

Tags: archive  dawn  demos  emblem  fire  intelligent  nintendo  radiant  rpg  run  speed  strategy  systems  vykan12  wii 

This is my Fire Emblem: Radiant Dawn speedrun intended to be submitted to Speed Demos Archive. My goal for this run is a time of sub 3.5 hours, or roughly an hour improvement from my test run. Segment 54: Prep segment, the most important part being that Tauroneo needs +2 speed and +1 strength...

FE:RD chapter 4-2 in 3 turns

  • Length: 6:32
  • Rating Average: 5.00 from 3 people
  • View Count: 261
  • Author: Vykan12

Tags: dawn  emblem  fire  flier  haar  intelligent  jill  mobility  nintendo  radiant  rpg  strategy  stun  systems  tear  tibarn  vykan12  wii 

Probably my last low turn count video, excluding 4-E of course (see my requests list). I'll only do low turn counts for the desert, oliver's mansion and Izuka's chapter if it's requested, seeing as the general strategy is pretty redundant. -Always use Jill and Haar, as well as whatever high...

FE:RD chapter 4-1 in 2 turns

  • Length: 5:24
  • Rating Average: 5.00 from 2 people
  • View Count: 254
  • Author: Vykan12

Tags: dawn  emblem  fire  haar  ike  insight  intelligent  janaff  jill  nintendo  pwnsauce  radiant  rpg  strategy  systems  vykan12  wii 

A lot more difficult to 2 turn than the previous chapter. Ironically, 3 turning is far easier and means you only have to deal with 2 more reinforcements.

FE:RD chapter 4-P in 2 turns

  • Length: 4:28
  • Rating Average: 5.00 from 4 people
  • View Count: 267
  • Author: Vykan12

Tags: axe  crit  dawn  dominator  emblem  fire  haar  hand  intelligent  jill  nintendo  radiant  rpg  strategy  stun  systems  vykan12  wii 

Most likely the speedrun strategy I'm going to use for this level, though I'm not yet sure if I'm going to bring Jill on Micaiah's route.

Janaff collides with a tree

  • Length: 0:19
  • Rating Average: 5.00 from 10 people
  • View Count: 1070' favoriteCount='13
  • Author: Vykan12

Tags: bush  collides  dawn  emblem  fire  fliers  glitch  intelligent  janaff  nintendo  radiant  rpg  strategy  systems  vykan12  wii  with 

I wondered what would happen if you had a flying unit collide into an enemy such that they cannot stop on the square adjacent to the enemy, and the result is kind of comical.

Fire Emblem: Radiant Dawn speedrun segment 53 (3-11)

  • Length: 5:8
  • Rating Average: 5.00 from 7 people
  • View Count: 562
  • Author: Vykan12

Tags: archive  dawn  demos  emblem  fire  intelligent  nintendo  radiant  rpg  run  speed  strategy  systems  vykan12  wii 

This is my Fire Emblem: Radiant Dawn speedrun intended to be submitted to Speed Demos Archive. My goal for this run is a time of sub 4 hours, or roughly a 26 minute improvement from my test run. Time to speedrun the bridge :) Some things to point out; -Tanith moves to where she does to trigger...

Fire Emblem: Radiant Dawn speedrun segments 51+52 (3-10)

  • Length: 8:12
  • Rating Average: 5.00 from 7 people
  • View Count: 454
  • Author: Vykan12

Tags: archive  dawn  demos  emblem  fire  intelligent  nintendo  radiant  rpg  run  speed  strategy  systems  vykan12  wii 

This is my Fire Emblem: Radiant Dawn speedrun intended to be submitted to Speed Demos Archive. My goal for this run is a time of sub 4 hours, or roughly a 26 minute improvement from my test run. Segment 51: The focus here is to get Titania at least 32 strength and 29 speed when she reaches level...

Fire Emblem: Radiant Dawn speedrun segments 49+50 (3-9)

  • Length: 3:27
  • Rating Average: 4.83 from 6 people
  • View Count: 483
  • Author: Vykan12

Tags: archive  dawn  demos  emblem  fire  intelligent  nintendo  radiant  rpg  run  speed  strategy  systems  vykan12  wii 

This is my Fire Emblem: Radiant Dawn speedrun intended to be submitted to Speed Demos Archive. My goal for this run is a time of sub 4 hours, or roughly a 26 minute improvement from my test run. Segment 49: This is one of the rare opportunities I get to optimize a segment to a level of near...

Fire Emblem: Radiant Dawn speedrun segment 48 (3-8)

  • Length: 6:33
  • Rating Average: 5.00 from 4 people
  • View Count: 381
  • Author: Vykan12

Tags: archive  dawn  demos  emblem  fire  intelligent  nintendo  radiant  rpg  run  speed  strategy  systems  vykan12  wii 

This is my Fire Emblem: Radiant Dawn speedrun intended to be submitted to Speed Demos Archive. My goal for this run is a time of sub 4 hours, or roughly a 26 minute improvement from my test run. This chapter was a royal pain on so many levels. First off, Haar has to get 6 consecutive strength...

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